Team Rocket's Archer Pokémon card from Destined Rivals
sv10 · UR · #223/182

Destined Rivals

Team Rocket's Archer Pull Rate: Buy the Single or Open Destined Rivals Boosters?

For this card, buying the single is statistically the smarter choice. Based on the current pull rate, single price, and booster price, opening packs for one specific Team Rocket's Archer is expected to cost more than buying the card directly.

Recommendation

Buying the single is currently the smarter price decision

For a 50% chance to pull this card you need roughly 244 packs. That costs around 2899 €, while the current single price is 4.28 €.

Pull Rate

1:352

Single price

4.28 €

Booster price

11.88 €

per Destined Rivals pack

Packs for 50% chance

244

Estimated packs for a 50% chance to pull this card.

Team Rocket's Archer at a glance

Team Rocket's Archer is a Ultra Rare from Destined Rivals with an estimated pull rate of 1:352 packs. At the current booster price of 11.88 €, reaching a 50% pull chance would cost about 2899 €, compared with a current single price of 4.28 €.

How many packs for a chance to pull Team Rocket's Archer?

Compare probability thresholds, estimated pack counts, and expected pack cost against buying the single.

ChancePacksPack CostDiff vs. Buy
50% Chance2442899 € +2894 €
75% Chance4885797 € +5793 €
90% Chance8109623 € +9619 €
99% Chance161919234 € +19229 €

These pack counts are probability thresholds, not guarantees. A 50% chance means that, statistically, comparable openings would hit the card about half the time by that point.

Buy vs. pull analysis for Team Rocket's Archer

If you specifically want Team Rocket's Archer from Destined Rivals, buying the single is currently the lower-cost option based on the available data. The estimated pull rate is 0.284% per pack, so even reaching a 50% chance requires about 244 boosters.

Opening packs can still make sense if you enjoy the experience, want multiple cards from the set, or value the entertainment of ripping sealed product. As a pure single-card decision, the calculator compares the expected pack cost with the current market price of the card.

FAQ about Team Rocket's Archer from Destined Rivals

What is the pull rate of Team Rocket's Archer in Destined Rivals?

The estimated pull rate of Team Rocket's Archer in Destined Rivals is 0.284% per booster, roughly 1 out of 352 packs. This is an estimate, not a guarantee.

How many Destined Rivals packs do I need for Team Rocket's Archer?

For a 50% chance you need about 244 packs. For a 90% chance you need about 810 packs. These are probability thresholds, not guaranteed results.

Should I buy Team Rocket's Archer as a single?

Based on the current pull rate, booster price, and single price, buying Team Rocket's Archer as a single is currently the statistically smarter price decision.

What does 1:352 mean for Team Rocket's Archer?

1:352 means that, on average, one copy of Team Rocket's Archer is estimated to appear per 352 booster packs. You could pull it earlier, later, or not at all within that number of packs.

Can I guarantee pulling Team Rocket's Archer by opening enough packs?

No. Booster packs are random, and no pack count can guarantee a specific card. Higher pack counts only increase the probability.

More from Destined Rivals

The displayed single price is based on the selected market data source where available. External links let you compare current listings on Cardmarket and TCGplayer.

Pull rates are estimates based on available data. Booster openings are random, and actual results can be better or worse than the calculated probability.

Prices updated: Jun 07, 2026